Star Wars RPG 2E (WEG) — Playable Species Reference

Star Wars RPG 2nd Edition (WEG) — Complete Playable Species Reference

Core Rulebook (2E R&E, 1996)

Species Attribute Ranges Special Abilities Roleplay Notes Source
Human2D–4D all statsNone (baseline)Adaptable, versatile; default PCCore R&E
BothanSTR max 3D, PER up to 4D+2+2D to Con or Persuasion checksCunning info-brokers, spymastersCore R&E
DurosTECH up to 5DStarship Piloting +2DNatural spacers, wanderlust-drivenCore R&E
GamorreanINT max 2D+2D melee combat, poison resistanceAggressive, brutish, low-techCore R&E
IthorianDEX max 3DSonic bellow attack, plant affinityPeaceful, nature-lovingCore R&E
Mon CalamariMECH up to 4D+2+1D starship repair/designOrganized, naval tacticiansCore R&E
QuarrenMECH max 3D+1Amphibious, mech repair aptitudePragmatic cousins of Mon CalCore R&E
RodianPER up to 4D+2D to TrackHunters and gladiatorsCore R&E
SullustanPER max 4D+2+2D to Navigation & Starship opsCheerful, natural pilotsCore R&E
TrandoshanSTR up to 5DRegeneration; claws (STR+2D dmg)Mercenary hunters, rival WookieesCore R&E
Twi'lekPER up to 4D+2+1D to Bargain/ConGraceful, politically savvyCore R&E
WookieeSTR up to 6DClimbing claws; berserker rageFiercely loyal, mighty warriorsCore R&E

Galaxy Guide 4: Alien Races

Species Attribute Ranges Special Abilities Roleplay Notes Source
AqualishINT max 2D+2+2D brawlingAggressive, dim-witted, violentGG4
BarabelSTR up to 5DNatural armor (+1D vs. energy), clawsReptilian huntersGG4
BithINT up to 5D+2D music; +2D technical designDetail-obsessed; famed musiciansGG4
Chadra-FanPER up to 5D+2D tech skills; immune to fearSmall, excitable, curiousGG4
DevaronianSTR up to 4D+2Poison resistanceWanderlust males, domestic femalesGG4
ElomSTR up to 5DDigging claws; +2D resist coldPrimitive but resilientGG4
ElominINT up to 4D+2+1D bureaucracy skillsRigid, bureaucratic thinkersGG4
GotalPER up to 5DHorns sense EM fields (+2D search for lifeforms)Sensitive; sometimes overwhelmedGG4
GranPER up to 4D+2Triocular/emotion perception (+2D)Peaceful, family-orientedGG4
HerglicSTR up to 6DHold breath ~15 min; swim +2DWhale-like merchantsGG4
Ishi TibMECH max 3DAmphibious; +1D survivalStrong-willed, adaptableGG4
JawaSTR max 2D+1+2D tech repair; vision in darknessSalvagers & tradersGG4
KlatooinianSTR up to 5DResilientObedient to HuttsGG4
KubazPER up to 4D+2Specialized insect huntersSecretive info gatherersGG4
NiktoSTR up to 4D+2Resistant to heat/radiationDutiful; often under Hutt controlGG4
ShistavanenPER up to 4D+2Acute smell/hearing (+2D track/search)“Wolfmen”GG4
SluissiINT up to 5DDo not tire when building/repairingSnake-bodied engineersGG4
SquibPER up to 5D+2D Bargain/ValueFurry junk traders, hagglersGG4
TalzSTR up to 5DInfrared vision; snow survivalGentle giants of cold worldsGG4
TogorianSTR up to 6DCatlike hunters; leaping abilityNomadic predatorsGG4
UgnaughtSTR max 3D+2D repair skills; enduranceStubborn laborersGG4
WeequaySTR up to 4D+2+2D melee combat; pheromone pack linkFierce desert nomadsGG4

Galaxy Guide 12: Aliens — Enemies and Allies (1995)

Species Attribute Ranges Special Abilities Roleplay Notes Source
AnxSTR up to 5DLong-neck vision; +1D diplomacyGentle giantsGG12
ArconaPER up to 5DHeat vision; desert-adaptedSalt-addicted desert dwellersGG12
Codru-JiSTR up to 5DFour arms (+2D multi-actions)Shape-shifting from “wyrwulf”GG12
DrallINT up to 5D+2D knowledge skillsSmall, studiousGG12
EwokSTR max 2D+2Forest survival +2DPrimitive, resourcefulGG12
FalleenPER up to 4D+2Pheromones (+1D persuasion)Elegant reptilian noblesGG12
H’nemthePER up to 4D+2Deadly mating biteRitualistic, dramaticGG12
KiffarPER up to 4D+2Psychometry (read objects)Distinctive facial tattoosGG12
KyuzoDEX up to 5DAgile; leap farHonor-bound warriorsGG12
NosaurianSTR up to 5DCold-adapted; +1D jumpLizardlikeGG12
OrtolanPER up to 4D+2Fine-tuned senses (+1D music)Jolly, music-lovingGG12
SakiyanPER up to 5DHeightened sensesSolitary huntersGG12
SarkanSTR up to 6DCold resistance; long-livedCold-world reptilesGG12
SelkathPER up to 5DAmphibious; healing skillsAquatic medicsGG12
TarasinPER up to 5DEmpathic link; group bondingCommunal reptiliansGG12
ThakwaashSTR up to 5DDual minds; resist controlCentaur-likeGG12
TogrutaPER up to 5DEcholocation with montralsHerd-based cultureGG12
UbesePER up to 5DSurvivalists; armor relianceSecretive exilesGG12
ZeltronPER up to 5DEmpathy; pheromonesSensual, fun-lovingGG12

Alien Encounters (1998)

Species Attribute Ranges Special Abilities Roleplay Notes Source
BalosarPER up to 4D+2Drug resistantCynical, city-world nativesAE
CereanINT up to 5D+1Binary brain (multi-tasking)Tall, thoughtfulAE
ChissINT up to 5D+1D tactics skillsReserved strategistsAE
DugDEX up to 5DInverted walkers; fastAggressiveAE
GunganPER up to 5DAmphibious; energy resistanceClumsy but resourcefulAE
KaminoanINT up to 5D+1Genetic science +2DClonersAE
NautolanPER up to 5DSense emotions underwaterAmphibious warriorsAE
ToydarianPER up to 5DImmune to mind tricksTraders; levitationAE
VratixPER up to 5DChemical communicationInsectoid medicsAE

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